Record H3 sampler replay gate
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PARITY.md
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PARITY.md
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@ -186,7 +186,7 @@ gate and is exact.
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| H3 DiT backbone | Yes | Bit-exact through all 50 blocks from the coherent assembled FL2VA input; requires the standalone Comfy Kitchen fused Q/K RMSNorm + split-half RoPE operator |
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| H3 final layer | Yes | Bit-exact final AdaLN, target-row modulation, and video/audio patch rows; Comfy materializes the AdaLN and output-head biases through BF16 |
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| H3 DiT | Yes | Strict all-block numeric parity not achieved |
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| Beta/RES sampler | Yes | Exact sigma/state/update parity not demonstrated; direct preview has wrong initial audio state |
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| Beta/RES sampler | Yes | H3 replay is bit-exact for all 12 captured sampler calls and RES update is bit-exact from captured denoised; direct raw-output to model-wrapper denoised conversion retains small BF16/state boundary deltas |
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| Video VAE decoder | Yes | No direct-versus-Comfy same-latent pixel comparison yet |
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| Audio VAE/decode/mux | No | Preview intentionally produces video only |
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| Full Ref2VA | No | References, vision conditioning, VAE encode, audio, and muxing are unimplemented |
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@ -198,15 +198,12 @@ unless the checkpoint, Comfy version, prompt, or backend changes.
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1. **Final video latent layout.** Compare direct `unpatchify_video` output
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with Comfy before entering the sampler.
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2. **Sampler replay using Comfy state.** Feed `initial.pt` and captured
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`sigmas` directly to the sampler. Compare video and audio denoised/update
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states for all 12 saved steps. Do not test seed equality until this passes.
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3. **VAE pixel gate.** Decode the identical captured final video latent in
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2. **VAE pixel gate.** Decode the identical captured final video latent in
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direct and Comfy and compare pixels before ffmpeg. This decides whether any
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residual grid comes from decoder behavior.
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4. **End-to-end FL2VA preview.** Generate the reference dragon only after
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3. **End-to-end FL2VA preview.** Generate the reference dragon only after
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gates 1-8 pass. Compare its raw final latent first, then video.
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5. **Feature/performance work.** Only then add audio, Ref2VA/reference paths,
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4. **Feature/performance work.** Only then add audio, Ref2VA/reference paths,
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Sage3, CUDA graphs, and multi-GPU execution.
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## Existing Tools And Their Intended Gate
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