Record seed-exact initialization result
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@ -189,7 +189,7 @@ gate and is exact.
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| Beta/RES sampler | Yes | H3 replay is bit-exact for all 12 captured sampler calls and RES update is bit-exact from captured denoised; direct raw-output to model-wrapper denoised conversion retains small BF16/state boundary deltas |
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| Video VAE decoder | Yes | Same final sampled latent decoded through direct VAE versus Comfy PNG frames: mean abs pixel delta `0.0833898`, max `6` |
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| Audio VAE/decode/mux | No | Preview intentionally produces video only |
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| End-to-end prompt-only FL2VA preview | Yes | Direct 320x192x22 dragon smoke video generated with Sage2 at `/home/daniel/StoryStudioAssets/H3-output/h3-blackwell-runtime/direct-fl2va-dragon-e2e-55e2073.mp4`; seed-exact Comfy initial AV state parity is not implemented |
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| End-to-end prompt-only FL2VA preview | Yes | Direct 320x192x22 dragon smoke videos generated with Sage2. Comfy-equivalent CPU joint AV seed initialization now matches captured `initial.pt` exactly; seed-exact direct MP4 versus Comfy PNG frames still has mean abs pixel delta `14.0714`, max `193`, consistent with the remaining model-wrapper denoised conversion boundary |
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| Full Ref2VA | No | References, vision conditioning, VAE encode, audio, and muxing are unimplemented |
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## Remaining Gates, In Dependency Order
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@ -199,9 +199,10 @@ unless the checkpoint, Comfy version, prompt, or backend changes.
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1. **Final video latent layout.** Compare direct `unpatchify_video` output
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with Comfy before entering the sampler.
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2. **Seed-exact prompt-only initialization.** Replace direct preview's local
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`torch.manual_seed` video-only noise setup with Comfy-equivalent joint AV
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initial latent generation before claiming identical seed output.
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2. **Model-wrapper denoised conversion.** Direct H3 and RES update gates pass,
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and direct initial AV noise now matches Comfy exactly. Close the remaining
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small `h3_output -> denoised` conversion delta before claiming identical
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seed output.
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3. **Feature/performance work.** Only then add audio, Ref2VA/reference paths,
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Sage3, CUDA graphs, and multi-GPU execution.
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